Minecraft: Education Edition is an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.

Minecraft has the ability to disguise learning in a game format to allow those students who don’t get involved in the standard lesson. The sandbox style game allows educators to incorporate Minecraft into any curriculum.

The vast community within the game allows new content to be created every day, so there is no shortage of lessons to use. 

Many educators around the world also use Minecraft to develop pupil learning strategies through Maths English and Science.

Minecraft has two settings, Creative and Survival. Creative allows students to really build whatever they can come up with. There is also a feature that allows a student to document their build to explain to the teacher what they have created to add that extra layer of thinking into the work.

Survival puts your student into a world full of it’s own challenges as well as make your student keeps their character fed at all times, this mode is perfect for creating the students story through the characters eyes.


Learning Technologies Team have been using Minecraft education across Wolverhampton schools to try and expand on the curriculum to make lessons more interesting to those students who don’t really engage. 

One student from Long Knowle Primary when asked what they thought of using MineCraft in this way responded “I have really enjoyed these lessons as they have taught me to work within a team to build our school within MineCraft”. One other student said “This is a much better way to learn as everyone in the class is engaged and no one is distracting the class from learning”.

Learning Technologies are currently hosting a competition within the school to see who can create the best school within teams of two. the groups will have to present their school in front of the Headteacher and the board of governors, the winner will then be given a chance to go the the Wolverhampton Digital Awards for 2017.

The software has a bright future within schools with many update scheduled to come out to allow both student s and teachers the ability to broaden their lessons to allow to their student to learn in new and exciting ways.

MineCraft Education can be downloaded from the Minecraft Education website for both Windows 10 machines as well as Mac OS. The subscription is only £3 per student per year.

GettingAhead Kingswood Day

GettingAhead Kingswood Day

On Wednesday 28th June, Year 7 students from local Secondary schools: Colton Hills, Heath Park and Moreton Community joined Learning Technologies and HeadStart staff for a fun-filled day at Kingswood Trust.


Getting Ahead with Bantock Primary and Colton Hills Community School

Getting Ahead with Bantock Primary and Colton Hills Community School


Learning Technologies Team and the HeadStart Youth Engagement Team took digital HeadStart to the wilds of Wales.

Staying at The Towers Outdoor Education Centre, they were joined by 48 students over five days, 24 from Bantock Primary who stayed Monday to Wednesday, and a further 24 students from Colton Hills Community School, who joined us from Wednesday to Friday.


Day 1

Whilst enjoying some beautiful winter sunshine, we set up a number of challenges for the students to participate in. Once settled in, students were split into groups of four to play our orienteering game with a twist. Each team had a map and were told to find a particular numbered station on the map, they set off in all directions to hunt for their first point.
Upon finding the station, a QR code had been placed there, they scanned the code to reveal a memory task for one of the team members. The teams had to find 12 stations in all. When all teams had completed the orienteering task, they were tested to see what they had remembered.
We set up a courtroom and invited a ‘Low Court Judge’ to preside over the answers. If correct, the team member received a warm round of applause. If incorrect, the team were put before the firing squad, which consisted of two powerful water pistols that sprayed the whole team. Many teams got wet.

The purpose of the game is for the team members to learn about each other, interact with each other and work as a team. The water pistols offered excitement, fear and risk of consequences.
After drying off and enjoying a hot evening meal, the students went out into the dark for a night walk. Armed with head torches, they scrambled over challenging terrain in the dark, using ropes to pull themselves up steep banks and navigating fallen trees. The walk lasted some distance and on their return from the chilly January darkness, everyone was ready for hot chocolate and an early night.


Day 2.

The day of the big expedition, built around the popular ‘Pokémon Go’ game, we hid Pokeballs across 6 miles of the Welsh countryside. Each team had to follow a digital map to find points where the Pokeballs were hidden. Along the way were clues to the correct route in the form of different Pokémon posters, when scanned, the posters opened a series of questions for the team to answer, points were awarded for the most correct answers hidden in the app. We used iBeacons to unlock information when the teams reached the correct locations. Guidance and supervision for the teams was kept at a distance, the learners had to think for themselves and make decisions as a team, they learned Geography skills, communication and coordination skills and developed their sense of responsibility.


Day 3.

T-Shirt day. We talked about how we reacted to difficult times in our lives and the people we wanted to be, how we presented ourselves and how we wanted to make the most of opportunities before us. The learners made a promise to themselves and designed a t shirt around that promise. They will all receive their t shirts in the coming weeks as a reminder of who they want to be.