Data Handling

This project provides pupils with important authentic data handling skills and develops the use of technology to be able to gather reliable and meaningful data. The project will also help develop pupils’ analysis and presentation of data and can be linked to a wide range of curriculum areas.

Links to Mathematic outcomes:

This project can support a range of data handling units within specific mathematic areas of study in all key stages.

Links to Science outcomes:

Help develop pupils’ scientific processes by for example:

  • Making systematic and careful observations and, where appropriate, taking accurate measurements using standard units, using a range of equipment, including thermometers and data loggers          (Years 3 & 4)
  • Taking measurements, using a range of scientific equipment, with increasing accuracy and precision, taking repeat readings when appropriate (Years 5 & 6)
  • Recording data and results of increasing complexity using scientific diagrams and labels, classification keys, tables, scatter graphs, bar and line graphs (Years 5 & 6)

Links to Computing outcomes:

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information (KS2)

21st Century Life skills that are developed:

  • Planning
  • Communication
  • Critical analysis
  • Evidence gathering
  • Presentation skills

Lego Robotics 

Using Lego Robotics, pupils design and build a range of programmable machines that can be adapted to meet specific curriculum areas. This project links heavily into Design and Technology, Computing and Science.

Links to Design Technology Curriculum

When designing and making, pupils should be taught to:

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
  • Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Links to Computing outcomes:

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts (KS2)

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output (KS2)

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs (KS2)

21st Century Life skills that are developed:

  • Planning
  • Communication
  • Critical analysis
  • Evidence gathering
  • Problem Solving & logical thinking
  • Resilience

Scratch Maths 

Using Scratch software, pupils are given the skills to develop their mathematical understanding that is underpinned by computational thinking. The sessions are carefully developed to explore mathematical concepts within the context of programming.

Links to Mathematics Curriculum:

  • Support for mathematical concepts across the curriculum
  • Development of problem solving skills and reasoning
  • Computational thinking is encouraged and developed

Links to Computing outcomes:

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts (KS2)

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output (KS2)

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs (KS2)

21st Century Life skills that are developed:

  • Planning
  • Communication
  • Problem Solving & logical thinking

A key component of the national curriculum, our projects provide pupils with a range opportunities to learn the fundamentals of programming through a project based model linked to a school curriculum area. Projects also focus on the important ‘off screen’ skills to ensure that pupils have a concrete understanding of programming before using programmable technology .

Programming software that we currently use:

  • Scratch Jnr
  • Scratch
  • Kodu
  • Hopscotch

 Links to Computing outcomes:

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts (KS2)

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output (KS2)

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs (KS2)

21st Century Life skills that are developed:

  • Planning
  • Computational thinking
  • Communication
  • Problem Solving & logical thinking
  • Team work

Coding


Using the latest in programmable technology, pupils are taught the skills of coding through the use of concrete objects. This project could be used as a supplementary unit to a coding project or as a fascinating introduction into coding for pupils.

Links to Computing outcomes:

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts (KS2)

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output (KS2)

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs (KS2)

21st Century Life skills that are developed:

  • Planning
  • Computational thinking
  • Communication
  • Problem Solving & logical thinking Team work

Programmable Machines


Pupils will explore the design and create process and create 3D designs using sophisticated software.  Projects can be linked to a variety of curriculum areas and themes such as ‘Ancient Structures’ or ‘The Local Area’.   Additionally, there is the opportunity for some pupils’ work to be 3D printed for a tangible outcome to the project.  

 Links to Design Technology Curriculum

When designing and making, pupils should be taught to:

  •  Design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Links to Computing outcomes:

  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information (KS2)

 21st Century Life skills that are developed:

  • Planning
  • Communication
  • Critical analysis
  • Problem solving
  • Creativity
  • Resilience

3D Product Design and Printing


In this project pupils will develop an understanding of the components of a computer and how computers work. They will learn about the interrelationship between different components of a computer and how they work together to complete a variety of processes. Pupils will also gain an understanding of how the internet works and the way that search engines collate search requests. 

Links to Computing outcomes:

  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration (KS2)
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content (KS2)

21st Century Life skills that are developed:

  • Planning
  • Communication
  • Critical analysis
  • Computational thinking

How Computers  and the Internet Works